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A Level Simulators: immerse yourself in your studies

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Our latest interactive resource, A Level Simulators, let you immerse yourself into your A Level subjects, with interactive games that deepen your subject knowledge.

A Level Simulators
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Why use our A Level Simulators?

Immersive learning

Deepen your understanding of your A Level subject by putting yourself in the shoes of decision-makers.

Enjoy your learning

Not all learning needs to be boring. A Level Simulators are just one of Study Dog's fun and interactive resources.

Learn tough topics

Our A Level simulators are built from topics across your courses, including some of the toughest topics.

About Study Dog's A Level Simulators

Many studies have shown that adding a gamified element to your learning can enhance education outcomes. A Level Simulators add to our collection of gamified learning resources, including our achievements features.

Our A Level Simulators are an immersive experience that allow you to dive deep into your revision and learning. From forming new governments to aiding recovery following a natural disaster, check out our A Level simulators below.

Economics

Elasticity Simulator (PED / XED / YED)

You’ll set a price or income change for a good and predict the effect on quantity demanded for that good and its substitutes/complements, then see the actual curve shifts and revenue implications, making elasticity concepts tangible and quantitative.

Market Failure and Intervention

A market with an externality (pollution, education, healthcare) is presented, and you choose an intervention: tax, subsidy, regulation, tradable permits. You’ll then see the welfare diagram update, including whether the intervention overshoots or undershoots the social optimum.

Macroeconomic Policy Simulator

Given a scenario (rising inflation, high unemployment, a demand shock), you’ll choose fiscal or monetary policy levers and watch the AD/AS diagram and key indicators respond, including unintended trade-offs like the Phillips curve relationship.

Market Structure Behaviour

A firm’s scenario is described and you classify it as perfect competition, monopolistic competition, oligopoly, or monopoly, then predict its pricing and output behaviour and see how it compares to the model’s predictions.

Exchange Rate and Trade Simulator

You apply a shock (an interest rate rise, a tariff, a change in relative inflation) and predict the effect on the exchange rate and the trade balance, connecting the Global Perspective content on international trade and the balance of payments.

Business Objectives Simulator

Given a firm’s cost and revenue data, you choose which objective it’s pursuing: profit maximisation, revenue maximisation, satisficing. You’ll then see how that choice changes the price and output decision on the diagram.

Geography

Changing Places Factor Lab
Adjust variables affecting a fictional town (including economic investment, migration, government policy and media representation) and watch how its lived experience and sense of place shift, directly targeting Changing Places’ emphasis on the interplay of factors.
Coastal Management Decision Maker
Given data on a stretch of coastline (erosion rate, land use, population, cost), you’ll choose hold the line, managed retreat, or advance the line and see the economic, social, and environmental consequences play out, including who wins and who loses.
Water and Carbon Store-Flux Simulator

Manipulate inputs like rainfall, deforestation, or urbanisation and watch stores (soil moisture, biomass, atmosphere) and fluxes (infiltration, evapotranspiration, respiration) respond, making the systems diagrams from the spec dynamic rather than static.

Hazard Response Simulator
A tectonic or climatic hazard scenario is presented with a country’s given level of vulnerability and capacity, and you’ll choose a mix of prevention, mitigation, and adaptation strategies, then see the human and economic impact based on the Park and HMC models.
Urban Regeneration Simulator

You’re given a deprived urban area’s stats, pick a regeneration strategy (property-led, community-led, state-led) and see the trade-offs across economic, social, and environmental sustainability, plus who gets displaced.

Global Governance Negotiator
You represent different national interests at a summit on a global commons issue (climate, oceans, Antarctica) and negotiate an outcome, then see how it compares to real governance frameworks and why cooperation is hard to sustain.

PE

Energy Systems Simulator
Set an exercise intensity and duration and predict which energy system (ATP-PC, glycolytic, aerobic) dominates and how long recovery will take, then see it plotted against real physiological data.
Biomechanics Lever Simulator
Adjust joint angle, force, and load on a lever system (e.g. the arm in a bicep curl) and see the effect on mechanical advantage and movement efficiency, while classifying the lever type involved.
Cardiorespiratory Response
An exercise scenario is set and you predict heart rate and breathing rate response, then see how training adaptations over a season would change that same response.
Psychological Pressure

An athlete scenario under competitive pressure is presented, to which you’ll apply theory (arousal, anxiety, aggression, personality) to predict how performance will be affected, then see the outcome against the Inverted-U or catastrophe theory predictions.

Skill Acquirer

Given a learner’s stage of learning (cognitive, associative, autonomous), you’ll choose a practice structure, feedback type, and guidance method, then see the resulting rate of skill development.

Socio-Cultural Scenarios

A scenario about access, funding, or media coverage of a sport is presented and students apply concepts like commercialisation, deviance, or ethics to predict participation and public response.

Politics

Thinker Match

A short scenario or policy statement is presented (a proposed law, a political speech, a real event) and you pick which Core Political Ideas thinker (liberal, conservative, socialist, and their sub-strands) would most approve or most object, then sees a breakdown of why other thinkers landed differently on the same case.

Ideology Spectrum Builder

You drag a set of policy positions onto a spectrum and are then shown how classical liberals, modern liberals, One Nation and New Right conservatives, and different socialist strands would actually place them, surfacing the internal disagreements within each ideology rather than treating them as blocs.

Government Formation

Given a set of fictional general election results, you form a government (coalition, confidence-and-supply, or minority) and see the consequences for legislative power, mandate, and stability, tying directly into UK Government content on the electoral system and executive-legislative relations.

Judicial Review Case

A fictional case is presented (a minister’s decision, a piece of delegated legislation) and you need to decide whether it’s open to judicial review and on what grounds (illegality, irrationality, procedural impropriety), then see how a court would likely rule and why, reinforcing rule of law and separation of powers content.

UK vs US Constitutional Crisis

The same constitutional flashpoint (an executive overreach, a rights dispute) is run through both systems in parallel: codified vs uncodified, entrenched vs sovereign, judicial review powers. You’ll see structurally why the two systems produce different outcomes from the same starting scenario.

Global Politics Power


You are given a state’s resources and options in an international dispute and must classify and deploy hard, soft, and smart power, then see how other actors respond, building intuition for the Global Politics content on power and the state.

Psychology

Memory Model Simulator
Manipulate variables in the Multi-Store Model or Working Memory Model (capacity, duration, rehearsal, interference) and predict recall outcomes, then see simulated results against classic study findings.
Social Influence Simulator

A scenario modelled on classic conformity and obedience research lets you manipulate variables (group size, unanimity, proximity, legitimacy of authority) and predict the resulting conformity or obedience rate before seeing what the research shows.

Attachment Classification Simulator

A Strange-Situation-style behavioural scenario is presented and you classify the attachment type, then see the theoretical predictions that classification makes about later development.

Approaches Comparison
A single behaviour (e.g. a phobia, aggression, an addiction) is explained through the lens of each approach: biological, behaviourist, cognitive, psychodynamic, humanistic. This allows you to see how the same behaviour gets a different causal story depending on approach.
Research Methods Designer

Given a hypothesis, you’ll choose an experimental design and controls, then see how their choices affect validity, reliability, and ethical standing, reinforcing content that’s assessed across every AQA Psychology paper.

Issues and Debates Simulator

A scenario is run through the core debates, including nature vs nurture, free will vs determinism, reductionism vs holism, ethical implications. You argue a position, then see the debate mapped against the specific psychological explanation involved.

Sociology

Into the Theory Lens
A social event or trend is presented and you select how a Functionalist, Marxist, Feminist, Interactionist, or Postmodernist would interpret it, then see a side-by-side of the competing readings to build fluency in applying theory rather than just naming it.
Research Designer
Given a research question, you choose a methodology and method, then see the resulting trade-offs in validity, reliability, representativeness, and ethics play out, mirroring the Research Methods content that runs through every AQA Sociology topic.
Education Policy Impact Simulator
A fictional education policy is introduced and you predict its effect on the achievement gap by class, gender, and ethnicity using different sociological explanations, then see modelled outcomes and which theory best fits.
Crime Explainer

A crime scenario is presented and students apply a theoretical explanation (strain, subcultural, labelling, right realism, left realism) to explain why it happened and what response it’s likely to provoke, revealing how different theories point to very different policy responses.

Family Change
You are given demographic and economic trends (divorce rates, women’s employment, cohabitation) and must apply theory to explain the resulting changes in family structure and gender roles, comparing functionalist and feminist accounts of the same data.
Belief Categoriser
A fictional religious or spiritual movement is described and students classify it as church, denomination, sect, cult, or new religious/age movement, then apply theory to explain its appeal and social function.

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